BEGINNING IOS 5 APPLICATION DEVELOPMENT PDF
The ideal starting point for iPhone and iPad app development with iOS 5 If you want to develop apps for Apple's iPhone and iPad, first you Beginning iOS 5 Application Development () cover image Table of Contents (PDF). [EPUB] Beginning iOS 5 Application Development by Wei-Meng Lee. Book file PDF easily for everyone and every device. You can download and read online. Beginning iOS Apps With Facebook And Twitter Apis · Beginning iOS 3d Unreal Games Development · Beginning iOS Application Development With HTML And.
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Buy eBook. Buy Softcover. FAQ Policy. The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style.
Show all. Pages Appeasing the Tiki Gods Mark, Dave et al. Handling Basic Interaction Mark, Dave et al. Autorotation and Autosizing Mark, Dave et al. Multiview Applications Mark, Dave et al. Tab Bars and Pickers Mark, Dave et al.
Introduction to Table Views Mark, Dave et al. Storyboards Mark, Dave et al. Basic Data Persistence Mark, Dave et al. Get onto iCloud! Mark, Dave et al. Upcoming SlideShare. Like this document? Why not share! Embed Size px. Start on. Show related SlideShares at end. WordPress Shortcode. Published in: Full Name Comment goes here.
Beginning iOS 5 Application Development
Are you sure you want to Yes No. Muhammad Luqman. No Downloads. Views Total views. Actions Shares. Embeds 0 No embeds. No notes for slide. Beginning iOS 5 Application Development 1. The publisher and the author make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales or promotional materials.
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Library of Congress Control Number: All other trademarks are the property of their respective owners. Dedicated to Steve Jobs, whose vision changed the way we use computers and inspires many to follow his footsteps.
Thank you for the inspiration! Wei-Meng has many years of training experience and his training courses place special emphasis on the learning-by-doing approach. His hands-on approach to learning programming makes understanding the subject much easier than reading books, tutorials, and documentation. His name regularly appears in online and print publications such as DevX.
Contact Wei-Meng at weimenglee learn2develop. After graduating from the UBC Computer Science program, Trent spent 13 years in the gaming and interactive entertainment space, where handheld gaming devices ignited his passion for mobile development.
Today, Finger Food Studios focuses on developing media-rich, interactive mobile and web applications. You can reach Trent directly at trent fingerfoodstudios.
The successful iOS is now in its fifth iteration, and the Xcode IDE has transitioned to a much easier-to-use version 4, with a tight integration of Interface Builder. I have received a lot of feedback from readers of the previous edition of this book, many of whom appreciate the hands-on approach that it takes. I also have received feedback from readers who are stumped by the changes that have occurred between Xcode versions 3 and 4; but such confusion epitomizes the rapid pace of change that all developers experience.
This new edition of the book was revised to cover both new technologies and the various feedback I have received. I had a thorough relook at the exercises readers were having issues with, to ensure that they can be easily followed and achieve the effect I intended. Of course, this book covers new iOS 5 features — notably, the new iCloud feature that ships with iOS 5.
I have also added some topics that would interest most iOS developers, such as how to import and export documents from within your application, programming the various sensors in iOS, and using JSON web services. Writing a book is always exciting, but along with the excitement are long hours of hard work, straining to get things done accurately and on time. I would like to take this opportunity to thank a number of people who helped to make this book possible.
First, I want to thank my Executive Editor Robert Elliott, who started off as a stranger, but is now my good friend. Robert is not the usual AE, disappearing after the contract is signed. He has been involved throughout the entire writing process and is always ready to help. Next, a huge thanks to Ami Sullivan, my project editor, who is always a pleasure to work with.
Ami is the force behind the scenes, who makes the book appear on time on shelves in the bookstores! Thanks, Ami! I also thank copy editor Luann Rouff and technical editor Trenton Shumay. They have been eagle- eye editing the book, ensuring that every sentence makes sense — both grammatically as well as technically.
Thanks, Luann and Trent! Last, but not least, I want to thank my parents, and my wife, Sze Wa, for all the support they have given me. They have selflessly adjusted their schedules to accommodate my busy schedule when I was working on this book.
My wife, as always, has stayed up with me on numerous nights as I furiously worked to meet a deadline, and for this I would like to say to her and my parents: Now that the book is done, sorry. Documents or tmp?
After 7 betas and with much anticipation, Apple finally rolled out iOS 5 with the vastly improved iPhone 4S. With new features added to the iOS, Apple is set to reign as the king of the mobile platform for the foreseeable future. This means developers also have vast potential for their applications — if you know how to program for the iOS platform. This book will show you how. When I first started learning about iPhone and iPad development, I went through the same journey that most developers go through: Write a Hello World application, play around with Xcode and Interface Builder, try to understand what the code is doing, and repeat that process.
I was also overwhelmed by the concept of a View Controller, and wondered why it was needed if I simply wanted to display a view. My background in developing for Windows Mobile and Android did not help much, and I had to start working with this concept from scratch. This book was written to help jump-start beginning iPhone and iPad developers. It covers the various topics in a linear manner that enables you to progressively learn without being overwhelmed by the details.
It is beyond the scope of any one book to cover everything under the sun related to iPhone and iPad programming, but I am confident that after reading this book and doing the exercises , you will be well equipped to tackle your next iPhone or iPad programming challenge. To truly benefit from this book, you should have some background in programming and at least be familiar with object-oriented programming concepts. If you are totally new to the Objective-C language, you might want to jump straight to Appendix C, which provides an overview of the language.
Alternatively, you can use Appendix C as a quick reference while you tackle the various chapters, checking out the syntax as you try the exercises. Depending on your learning style, one of these approaches should work best for you. While most of the chapters are geared toward developing for the iPhone, the concepts apply to iPad development as well.
In cases where specific features are available only on the iPad, they are pointed out. While every effort has been made to ensure that the screen shots are as current as possible, the actual screen that you see may differ when the iOS SDK is revised.
Beginning iOS 5 Development
It is divided into 21 chapters and four appendices. Chapter 1: Chapter 2: Write Your First Hello World! The focus is on giving you some hands-on practice getting a project up and running quickly. More details on the various project components are covered in subsequent chapters. Chapter 3: Understanding Views, Outlets, and Actions covers the fundamental concepts of iPhone and iPad programming: You learn how outlets and actions allow your code to interact with the visual elements in Interface Builder and why they are an integral part of every iPhone and iPad application.
You will also learn about the various UI widgets known as views that make up the user interface of your application. Chapter 4: You will learn how to develop different types of applications — Single View, Master-Detail, as well as Tabbed applications. Chapter 5: You will also learn how to create universal applications that will run on both the iPhone and the iPad.
Chapter 6: Handling Keyboard Inputs shows you how to deal with the virtual keyboard in your iPhone or iPad. You learn how to hide the keyboard on demand and how to ensure that your views are not blocked by the keyboard when it is displayed. Chapter 7: You learn about the various events that are fired when the device is rotated, and how to force your application to be displayed in a certain orientation.
Chapter 8: The Table View is commonly used to display rows of data. In this chapter, you also learn how to implement search capabilities in your Table View. Using Application Preferences discusses the use of application settings to persist application preferences. Using application settings, you can access preferences related to your application through the Settings application available on the iPhone and iPad.
Chapter You also learn how to access the various folders available in your application sandbox. Performing Simple Animations and Video Playback provides an overview of the various techniques you can use to implement basic animations on the iPhone and iPad. In addition, you learn how to play back video on the iPhone and iPad. You also learn how you can invoke built-in applications such as Mail and Safari from within your applications.
Accessing the Sensors shows how you can access the accelerometer and gyroscope sensors that are included with every iPhone and iPad. You will also learn how to detect shakes to your device. Using Web Services teaches you how to consume web services from within your iPhone and iPad application. You will also learn how to parse the XML result returned by the web service. Bluetooth Programming explores the use of the Game Kit framework for Bluetooth programming. You will learn how to enable two devices to communicate using a Bluetooth connection, and how to implement voice chatting over a Bluetooth connection.
Bonjour Programming shows how you can publish and find services on the network using the Bonjour protocol. Programming Remote Notifications Using Apple Push Notification Services explains how you can implement applications that use push notifications. The APNs enables your applications to continuously receive status updates from a service provider even though the application may not be running.
Displaying Maps demonstrates how to build a location-based services application using the Map Kit framework. You will also learn how to obtain geographical location data and use it to display a map.
Beginning iOS 5 Application Development - PDF Free Download
Programming Background Applications shows how to build applications that can continue to run in the background when the user switches to another application. You will also xxiiiflast. Appendix A: Testing on an Actual Device outlines the steps you need to take to test your application on a real device.
Appendix B: Getting Around in Xcode provides a quick run-through of the many features in Xcode and Interface Builder. Appendix C: Readers who are new to this language should read this material before getting started. Appendix D: Answers to Exercises contains the solutions to the end-of-chapter exercises found in every chapter except Chapter 1.
In addition, some chapters cover topics already discussed in a previous chapter. If you are a total beginner to iOS programming, start with Chapters 1 and 2. After you are comfortable with the basics, head to the appendices to read more about the tools and language you are using. Once you are ready, you can continue with Chapter 3 and gradually move into more advanced topics. A useful feature of this book is that all the code samples in each chapter are independent of those discussed in previous chapters.
That gives you the flexibility to dive right into the topics that interest you and start working on the Try It Out projects. For exercises that access the hardware such as the accelerometer and gyroscope , you need a real iPhone or iPad. In general, to get the most out of this book, having a real iPhone or iPad device is not necessary although it is definitely required for testing if you plan to deploy your application on the App Store.
They consist of numbered steps. Follow the steps with your copy of the project files.
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